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AI War 2 (2019)

Akčné hry, adventúry, RPG, simulátory, stratégie...
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AI War 2 (2019)

Poslaťod cheryss » Sob Apr 30, 2022 6:20 am

AI War 2: Complete Edition v5.000 + 3 DLCs, Repack Size: 1.5 GB

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Release Date: October 22, 2019; "The Neinzul Abyss DLC" - April 22, 2022
Genres/Tags: Grand strategy, RTS, Pausable real-time, 3D
Developer: Arcen Games, LLC
Publisher: Arcen Games, LLC
Platform: PC [Repack]
Engine: Unity
Steam User Rating: 88% of user reviews are positive (based on 906 reviews)


Interface Language: English
Audio Language: English
Crack: built-in (FAiRLiGHT)

Minimum requirements:
Operating System: Windows 7/8.1/10 (x64)
Processor: 2.2+ GHz Dual Core CPU or better
RAM: 4 GB
Video Card: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
DirectX: 11
HDD Space: 5.3/9.1 GB

Game Features


Many optional factions, each with their own goals and strategies, create a living galaxy.
The fleets system gives you tons of ships that can be organized and distributed with a minimum of fuss.
Science upgrades are simple to manage, but provide many options on how to approach any given campaign based on your preferences and what you find in the wild.
Hack the enemy, hack your allies, hack yourself. Hacking points are limited, but extremely powerful ways to get more ships or capabilities, directly weaken enemies, or even steal from enemies.
A ton of map types, and with a lot of sub-options to make them even more varied.
Outguard can be hired as a way of deploying surprise mobile forces whever you need, and many factions can be allies.
Warden, Hunter, and Praetorian Guard sub-fleets of the AI provide for new challenges (and sometimes opportunities) in how both you and the AI interact with each other.
Crazy moddability, with many levers available in easily-accessible XML. A number of player-supported mods are shipped directly with the game (defaulting to off) so that you always have the latest version of them and don't have to hunt for them to download them.
More approachable gameplay, but with a rabbit hole that goes as deep as ever.
More to do, in terms of moment to moment gameplay and choices. More to find, more to conquer or be conquered-by.
Polished gameplay mechanics, representing everything learned from first game’s six expansions (plus three years of development on this sequel).
Trimmed fat: repetitive boring tasks have been automated or streamlined, but more options than ever have been added for you to customize things when you want to. Our goal is never to waste your time, but always have an array of interesting challenges for you to pursue at once.
Redesigned UI that gives you a ton of information and power right when you need it.
1.5 hours of new music added to the 4.5 hour included score from the original game.
Multithreading for modern performance, and a codebase that will not summon an elder god (recoded from the ground up for modern rigs).
Over 1900 lines of spoken dialogue from more than 25 actors.


Included DLCs:

Zenith Onslaught
The Spire Rises
The Neinzul Abyss

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